The ladder system is automated to implement a number of these rules, and it is the responsibility of the captains of teams in each race to monitor adherence to the rules, the race committee will not proactively monitor all races. Due to the automated nature of our systems and large volume of races happening, it is simply not possible to manually override rules, so if the computer says no, that's the final word. Any captain who still wishes to raise an issue with any race can do so with the race committee via #ladder-captains-race-control Discord. We have a zero tolerance policy where rules have been broken and will not hesitate to cancel race results or remove/relegate riders or teams from the league entirely where rules have been broken. The race committee decision is final and there is no formal appeals process.

  1. Teams are organised using ZwiftRacing App rankings Max 30 day “open/mixed” ranking, any time we refer to “rank” we mean Max 30 day.
  2. All riders must have a valid ZR 30 day rank to race.
  3. All riders in a squad must be spread over no more than 3 ranks eg. an Emerald squad may comprise riders from Emerald down to Amethyst level. This is the case even if a team is competing cross division, eg. if an Emerald team has challenged a Ruby team to a race.
  4. In an instance where riders in a squad change rank beyond the 3 rank spread during a season (up or down), they may remain in that squad for the season however this will have a number of impacts on the team.
    1. In an instance where the team fielded in any one race has a rank spread of greater than 3 ranks, the highest ranked riders in the squad will score 50% points. Eg. In the example of a team with riders Emerald down to Amethyst, if rider(s) promoted to Ruby enter a race with team mates at Amethyst level, the Ruby rider(s) will score 50% points. The same would happen if one rider in this team had been demoted to Platinum, in this instance any Emerald riders who race alongside this Platinum rider in any race would score 50% points.
    2. Any rider moving beyond the 3 rank spread of the team (upwards or downwards) may choose to transfer to a different team, even if out with a transfer window.
    3. In a team covering 3 ranks, the allowed spread of the team is the middle (median average) rider in a squad +- 1 rank, however if enough riders within a squad rank up or down beyond this 3 rank spread, and the captain chooses not to transfer them, this will change the team middle (median average), and therefore the riders that can be added to the squad. Essentially if enough of your riders rank up, the allowed rank of new riders will move upwards, and likewise downwards. To make this easy, the team dashboard will always visualise the rider ranks that may currently be added to the roster.
  5. Once a rider has been inactive on a roster for 30 days they become a free agent who can be moved freely, however note this does not free up a roster space if done during a season.
  6. There is a limit of 15 riders per roster.
  7. Other than the cases noted above (rank spread, inactive rider) riders may not be removed or transferred from a team in season.
  8. Teams for each race consist of 5 riders, you may enter with less riders but you’ll score less points.
    1. In an instance where a team cannot field a full team, we would encourage them to have a conversation with an opposing captain to see if racing with less than 5 might be agreeable, however this might not always be possible, especially with short notice until race time (we’d consider anything within 24 hours of race time to be short notice), in which case racing with mismatched numbers is also possible.
  9. Riders may race for one team only during any given season, irrespective of time zone. Therefore if a club is entering multiple teams of the same rank you must use a different roster for each team.
  10. Teams may race in a maximum of one race per day (UTC).
  11. All riders and teams must keep their data and information accurate and up to date, particularly where it impacts performance.
  12. No Zpower riders are allowed, or any device which estimates power in a similar manner, such as power pod. “Spin” or “exercise” bikes where we cannot have confidence in the power accuracy are also prohibited, as we are unable to provide a definitive list of these, they will be dealt with on a case by case basis.
  13. All riders must record cadence & heart rate in game. We are unable to accept other recordings.
  14. Riders must have their Zwift ladder rides set to public to allow any analysis of performances, any rides saved private where we cannot gather data will score zero points. Guidance for how to troubleshoot privacy issues can be found here Private Data.
  15. Riders have a free bike choice for any event. For the avoidance of doubt this excludes handcycles.
  16. Challenging teams will select at least one powerup or a maximum of two powerups for use in their race.
  17. All riders in each team must wear the same jersey and include their team name against their in game name. The challenging team have first choice of jersey where 2 teams normally wear the same kit.
  18. A maximum of 5 riders per team are allowed to enter the race and pen. Should anyone wish to DS they should do so using fan view.
  19. Any riders being lapped in a multi lap event must not interfere with riders lapping them. Please ease up power to let faster riders past as quickly as possible.